Pig & Whistle Tales - A World of Warcraft Podcast

Exploring Patch 11.1: Evokers, Hunter Talent Overhauls, and More in World of Warcraft

Gabriel Season 4 Episode 81

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The podcast episode explores the significant updates for Evokers and Hunters in Patch 11.1 of World of Warcraft. We discuss changes to abilities, the impact on gameplay strategies, and community reactions to these updates.

• Key changes to Evoker abilities, including buffs and minor nerfs
• Introduction of new Hero talents for an enhanced playstyle
• Comprehensive rework of Marksman Hunters and their abilities
• Overview of community responses to the changes
• Insights on adapting to new gameplay mechanics

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Speaker 1:

Music do. Hello and welcome to the Pig and Whistle Tales from Azeroth. As always here at the Pig and Whistle Inn in Stormwind, I go for a variety of subjects With regards to World of Warcraft, so grab a bottle or a pint, sit back and enjoy this midweek episode. We'll be carrying on with what we finished last week. We're going to be looking at the changes in 11.1 and we're going to be starting immediately going into evokers now, for those who didn't catch it previously, we had recently done druids, death knights and demon hunters, uh, and all of their changes that are coming in 11.1. So now we're going to be starting on Evokers and possibly Hunters. This episode Hunter has so much that it has changed essentially, so we'll see how it essentially plays out. But, yeah, evokers. So Rescue now clears movement impairing effects from you and the target. This should have been implemented in the very first place, from the get-go. It's that simple. Sleep now has a 1.7. Second cast time was 1.5. This is quite a big nerf. I'm not going to lie. The longer cast time is actually quite rough for the dragons. I I'm not gonna lie to you in pvp anyway. So for hero talent um, new talent, luminous roar, fire breath and dream breath deal their damage and healing in 20 less time. Very good, this just means that their full damage can be dealt quicker, as well as their full healing potential, very good.

Speaker 1:

Travelling Flame has been redesigned. No longer increases dream breath or fire breath duration and spreads Instead reduce the cooldown of fire breath or dream breath by five seconds when you cast Engulf. Okay, very simple. It's just something that means that they can bake more of these abilities into their rotation. They aren't just pressing disintegrate or something like that. Very good, uh engulfs at cooldown is now reduced by haste. This is probably huge. This means that they are getting more and more uh buttons in the next patch and it isn't just going to be a disintegrate bot. Essentially, they want to try and implement it into something a bit different, which is good. Titanic precision is no longer uh, no longer references reversion, critical uh critically striking from preservation, as it cannot critically heal. On application, I don't know much about this one so I can't really comment on it, but um, it seems like it's a net nerf in my honest opinion, but again, I could be completely misreading this. Um Conduit the Flame critical strike chance increased to 15%, was 10 and now correctly specifies that it increases critical strike chance above 50% for Prez Evokas. So a net buff very good. Enkindle deals 25% of Essence ability damage was 20 again. Another just straight up buff very good. Expanding Lungs is now a choice node with Enkindle and Fan the Flames has been removed. Very simple.

Speaker 1:

So moving on to Org now, augmentation is in a very weird state and it is getting changed dramatically in 11.1. They are moving away from buffing tank and healers in groups, essentially, and they only want to be used as DPS buffs for the other two DPS essentially. It's that simple. So new talent rockfall upheaval reaches maximum power 20 faster and has a 60 chance to grind an essence burst very good talent. You'll probably be taking this. New passive closes, clutch mates, ebomite and breath of Eons are 25% more effective while not in a raid. Okay, very simple. Ebermite no longer affects tanks and healers Wars. That prefers damage dealers. So this is what I was saying you do not get the sustainability or the improved healing or whatever via augmentation of ochres if you are a tank or healer in the next patch. So please do bear this in mind when bringing an orga voker into your groups.

Speaker 1:

In 11.1 moats of possibility. Chance to trigger increased it to 25 was 15 straight up net buff again, and while in dungeons and raids, allies can no longer see additional up evavals from Rumbling Earth. So this is just a sort of clutter clear up. Essentially, seismic Slam talent has been moved to PvP talents. This is when you upheaval someone and then you bring them down with the root. It essentially slams them into the ground, causing them to be stunned. This is a very cool interaction and one that I think needed to be implemented in the game. Honestly, baseline to be honest with you, I think that this could be baseline. Um, yeah, genuinely. Uh. Devastation, new talent, azure celerity, disintegrate ticks one additional time, but deals eight percent less damage. You'll probably always take this.

Speaker 1:

Scorching Embers damage increase now scales within power level up to a maximum of 40%, similar to Molten Embers for augmentation up to a maximum of 40%. It's kind of crazy. Firestorms damage is increased by 50% and the duration reduced to 6 seconds whereas 10 seconds. This is a brilliant buff for those who are wanting to do Mythic Plus, because the only thing that you do as Dev Evokers is press Disintegrate. Still, it's kind of your only ability. It's not great. Not a great rotation anyway for Dev Evokers.

Speaker 1:

Eternity Surge now targets enemies within 25 yard radius of the evoker was 12 yards around the target that they were targeting. This is interesting because this means that they are going to be a bit more viable in mythic plus because, while everything is getting gathered in, you can use your eternity surges. You can use your like firestorms now to get these like damage ramps almost. I think this would be very good. Um or and finally, hoarded power has been removed. Okay, very simple.

Speaker 1:

So for preservation, dream beth now heals yourself and five injured allies Was just five injured allies. So Dream Breath never actually healed you, which is crazy. I always thought that it did. I think that a lot of people did, but you know, it just makes sense that it would. I'm not going to lie.

Speaker 1:

Dream Breath and Reversion no longer snapshot with Mastery Lifebinder. Instead, they will re-evaluate the mastery bonus each time they tick, based on the target's current health and yours. So this makes a bit more sense. So the lower health a target is, the more healing they do to a target. So if you were to put a dream breath on someone that's really low, this dream breath will tick for 50k, let's say. I know this is a ridiculously small amount, but just for numbers wise, we'll say 50k, and it will always do that. Now, if they go from, let's say, 10 to 50, the mastery would have switched. So instead of snapshotting it at 10 and it constantly ticks for 50k it now goes oh, this target's 50, so now it will be reduced by I don't know 20 or how much you know you want to do so. It will only tick for 40k. Now you know that's a net nerf, essentially for pres of okas, but they are somewhat strong.

Speaker 1:

I do believe that pres of okas are going to be very decent in the next patch and I'm hoping that devastation get a bit more to them rather than just press, disintegrate, press, disintegrate, disintegrate. Maybe we press something else. No, it's disintegrate. So hopefully they'll change that and it looks like that's what they're attempting to do now. Oh my god, this is a massive one.

Speaker 1:

So, with 11.1 hunters more specifically, marksman hunters are getting completely reworked. There are so many changes. This is ridiculous. So I'm going to rattle through these quite fast and I'm going to tell you if it's useful, useless or stupid. Okay, that's simple. Kindling flare has been redesigned now increases the radius of flare by 50. Very niche, kind of useless. Okay, for pvp, it's good if you're trying to kill a rogue, let's say, for example, but for anything else, kind of useless territorial instincts has been redesigned now.

Speaker 1:

Reduce the cooldown of intimidation by 10 seconds and no longer summons a pet for you if you do not have a pet out. This is good, because not having a pet, um, and still being able to stun with intimidation kind of never made sense. I think it's very good. Just 10 seconds off your intimidation, very strong indeed. Uh, good talent, good time.

Speaker 1:

Wilderness medicine has been updated now. Additionally, increases the cooldown reduction effect of natural mending by 0.5 seconds. No, oh, okay, so I believe that this is a very good uh, redesign, I think, or update they essentially correct me if I'm wrong, but this is the one that reduces, uh, the cooldown of your like heal whenever you of your natural mending hmm, increase the reduction effect. Okay, yeah, so I think this is the one that when you spend focus, you get a reduction on your heal. Could be wrong, but this is still very good. No, hard feeling has been updated Now. Additionally, reduces the cooldown and miss direct by 5 seconds, kind of useless.

Speaker 1:

Rorosac has been updated for marksman hunters only. Instructs your pet to protect a friendly target from critical strikes, making attacks against the target unable to be critically struck, last 12 seconds. While Rorosac is active. Your spotting eagle cannot apply spotter's mark. Now, I don't know what spotter's mark is, they'll get to that in a second but having Rorosac and not having to manage your pet's health with the Rorosac is amazing. Okay, this is very good for MM hunters, depending on how good your spotting eagle is.

Speaker 1:

Okay, intimidation now has a unique variant when you're in marksmanship spec that does not require line of sight and uses your spotting eagle, so you can stun someone out of line of sight. Yeah, just take that. In no other class in the game can CC someone when they are out of sight. Yeah, just take that. In no other class in the game can cc someone when they are out of sight. Besides a few area of effect abilities such as shadow fury okay, um, they are very few and far between, and to have one that is a single target stun for four seconds is huge. I don't know how this will play out. I think it's going to be very good. It's going to be strong, explosive shot, projectile speed increased Okay, not sure it was needed, but okay, eyes of the Beast is now only learned by survival and BM hunters. Don't know why. Seems a bit ridiculous. But yeah, eagle Eye is now only learned by marksmanship hunters. Again, don't know why they're doing this. Maybe class fantasy, but you know it is what it is.

Speaker 1:

Freezing trap now breaks based on a small damage threshold instead of any damage. This is huge because stuff like trap, polymorphs, anything like that can break instantly. And the small damage, like sort of barrier or threshold, is really good for CC in my honest opinion, because there's so much random shit in WoW now that anything can break it. There's about 200 things that can just randomly break a trap and you're really trying not to do so. So really good for PvP. Doesn't really matter for pve as much.

Speaker 1:

Rorosac, wilderness medicine and no hard feelings have had their tooltips updated to not uh, present to marksman hunters with information relevant to their spec, because obviously it's different to marksman hunters now. Or hero talents, dark ranger. Withering fire has been updated. Withering fire now triggers from casting black arrow during true shot slash bestial wrath and no longer auto fires black arrow instead of gaining death blow. This is really good because it shouldn't ever auto fire something for you. Okay, it might break cc, it might do something that you don't want it to. It should never fire and you should get the option to use it or not if you really don't need to or want to. And fix an issue preventing bleak powder cone from dealing damage over its intended area. Very simple For pack leader. This is one that isn't used a lot. Um, it really really isn't used a lot. Pack leader for hero talent.

Speaker 1:

So very curious how will of the pack leader every 30 seconds, your next kill command summons the aid of a bear, wyvern or boar. These are very cool. Your bear leaps into the fray rending the flesh of eight nearby enemies, dealing heavy damage. Over time, your wyvern increases the damage. You and your pets deal your boar charges into battle, dealing heavy damage to your target and moderate damage to nearby enemies. This is good. But the problem is this is an rng thing. If you have it where you know exactly what pet is coming next, then it would make it a lot better. So every time, like you cast kill command every 30 seconds, it's like, okay, I've just had the bear, now the icon has changed to a wyvern icon, so I know that it's going to be the wyvern next, or the boar, etc. Etc. This will make it a lot better because, again, it's an rng element.

Speaker 1:

Rng element should not be in these sort of games. In my honest opinion, they really need to cut down on the RNG element Straight up. They really really do New talent better together. Howl of the pack leader's cooldown is reduced by 25 seconds. Your pets gain an extra 5% attack power. So just a straight up buff New talent, dire summons. Kill command reduces the cooldown of howl of the pack leader by one second. Cobra shot, raptor strike, mongoose bite. Reduce it to reduce the cooldown by one second as well. Um, new pack or new talent pack mentality. How did the pack leader cause your next kill command to deal 50 increased damage and generate an additional stack of tip of the spear? That's insane. Actually, 50% increased damage is kind of crazy.

Speaker 1:

Um, new talent, ursine fury. Your bear's periodic damage has a 10% chance to reduce the cooldown of kill command, butchery or flanking strike by one seconds. Um, like two seconds if you put two talents into it. Uh, this is on a choice node with envenomed fangs and speaking of envenomed fangs is a new talent initial damage from your bear will consume serpent sting up to eight nearby targets, dealing a hundred percent of its damage instantly. And I think that this is going to be the better choice. I think that this is going to be the better choice mainly because you have well for aoe packs anyway, because obviously you want the cleave. Um for maybe tyrannical week. You'll probably go with earth signs, fury, um, but yeah, for for like fortified, for mythic plus or whatever. You'll be going for the uh serpent sting one just to clear ads a bit quicker.

Speaker 1:

Um, new talent, fury of the wyvern.

Speaker 1:

Your pets attack. Uh attacks increase your wyvern damage bonus by one percent up to 10 percent. Uh casting kill command. A wildfire bomb extends the duration of your wyvern by one to two seconds up to 10 seconds. Okay, quite strong.

Speaker 1:

Oh my, they have redesigned this entire hero talent. Was it really not getting used at all? Um, that new talent, hog strider. Each time your boar deals damage your next cobra shot. Raptor strike, mongoose bite strikes. An additional one target beast mastery hunters also gain 25 increased damage to the next Cobra shot, stacking up to four times, and the same will be. Or survival hunters have a 25% chance to gain Mongoose Fury.

Speaker 1:

Okay, new talent, no Mercy. Damage from your kill shot sends your pets into a rage, causing all active pets within 20 yards and your bear to pounce onto the target and attack it. Okay, is there any damage? Because the pets should be attacking that target anyway. So what's what do you gain from that? Um, new talent, shell cover.

Speaker 1:

When dropping below 40 health, summon the aid of a turtle, reducing the damage you take by 10 for six seconds. Uh, this effect can only occur every 10 minutes. I'm not gonna lie. Yes, it's a new talent, but 10, if you're in like a high mythic, 10 probably isn't gonna to save you straight up. It's probably not going to save you. So who is this benefiting genuinely?

Speaker 1:

Um, new talent slicked shoes, when disengaged, removes a movement impairing effect. Its cooldown is reduced by four seconds. It's on a choice node with horsehair tether. Uh, horsehair Tether is a new talent. When an enemy is stunned by Binding Shot, it is also dragged to the center of the Binding Shot. Choice node with Slicked Shoes Meh, removes it. You'd probably go with the Disengage. For PvP, you don't really need the move to the center of the Binding Shot. Why do you need that? I don't think you do really. Only in pve, when you binding shot, everything, um everything runs out, gets stunned, it all gets dragged back in that kind of thing. But yeah, for pvp, it's the disengage one all day long.

Speaker 1:

New talent lead from the front casting bestial wrath that coordinated assault summons the aid of the beast of a beast, sorry and increase the damage dealt by your beast by 25 for 12 seconds. This is very good for bm hunters kind of meh for survival hunters, I'm not gonna lie. This just benefits bm hunters so much more. It really does. The following talents have been removed Pretty much everything Beasts of Opportunity, cornered Prey, covering Fire, coal the Herd, den Recovery, frenzied Tear, furious Assault, howl of the Pack, pack Assault, Pack Coordination, scattered Prey, tireless Hunt, vicious Hunt, wild Attacks. They have removed 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 talents, and we haven't even gotten to the marksmanship like update yet. Oh my God, there's still so many things. For Sentinel, this is the owl you have.

Speaker 1:

Lunar storm damage increased by 25 percent, the radius increased by uh to 12 percent, the duration increased to 12 seconds. Um, it now triggers once every 30 seconds was 15. That's a big nerf. Uh, lunar storm now deals initial damage in addition to its periodic damage, which is good. Lunar Storm's visual effect has been updated. If you have not seen this visual effect, please check it out on the PTR. It looks gorgeous. It really really does. It looks spectacular.

Speaker 1:

Lunar Storm's cooldown can now be tracked via an aura on the player. That's really good. This means that people don't need to use a weak aura for it, which is very insightful and good from Blizzard to actually do that. Lunastorm now will present an aura on the personal resource display when it is ready to be fired Very good. Lunastorm now follows its target very slowly. Oh, so it actually moves. It actually moves to be fired. Very good. Lunar Storm now follows its target very slowly. Oh, so it actually moves. It actually moves with the target. Okay, that's really good. I think overall a buff. It's just going to be a lot less active Lunar Storm, so I think it's still a buff. I definitely think it is.

Speaker 1:

I don't see it being played in PvP other other than the black arrow one, genuinely, uh, which was dark ranger, I believe. Um, it can be played, though, because this is the only choice for survival hunters, because the pack one is so bad for pvp. So, yeah, I I guess that you have to deal with it For BM. You have a new talent Dire Cleave when summoned. Dire Beast gain Beast Cleave at 100% effectiveness for 8 seconds. So this is just AoE damage.

Speaker 1:

New talent Poisoned Barbs. Direct damage from barb shot has a 30% chance to explode on impact Dealing nature. Damage to nearby enemies. Damage reduced beyond 8 targets. I don't think this was needed Genuinely, I just don't think it was Okay.

Speaker 1:

New talent Solitary Companion. Your pet damage is increased by 35% and your pet size is increased by 10%. This is on the choice node with Animal Companion. Okay, so you can go with the two pets or you can go with the one pet. I will need to see the numbers in the breakdown, but I'm pretty sure two pets is still going to be a lot better, genuinely Well for PvP anyway, because it's tougher to figure out what pet is the actual pet unless you're looking at the buffs or anything like that, and it's just more of a nuisance really to have loads of pets on you rather than just one. Very simple Stomp has been updated. Now deals separate damage instances between its primary target and secondary targets. Okay, serpent's sting damage increased by 50%. Barrage damage increased by 100%. Barrage focus reduced to 40 was 60.

Speaker 1:

Alpha Predator now increases kill commands damage Multipl. Oh my god, my brain. Multipli. What is this word, man? I swear, they've made this up Multipli. Would you believe me if I'm English, because I can't read English? Read english, apparently to save me life.

Speaker 1:

Um, it increases kill commands damage rather than additively motive. So that's legit. They have said additively, um, rather than multiplicate. My brain can't say it for some reason. You know, I'll move on. It multiplies damage instead of adds it. Okay, very simple. Additional kill shots fired from hunter's prey will now target enemies regardless of health. Percent.

Speaker 1:

Okay, dire command summons. Dire command summon chance, reduced to 20 was 30. This is big, this is a big nerf. Actually, if you think about it, you're getting 20%. Okay, so one in every five. 30%, you're probably getting one in every three. Okay, three is very generous, but it's the likeliest. Like rounded, it's a big nerf. It actually is Dire beast. Visual effects have been updated. Dire Beast now leap to their target when summoned. Uh, great, can't wait to be leapt on by 200 beasts at a time. Um, dire Frenzy is now a two-point node and replaces Basilisk Collar, and the following talents have been removed Basilisk Collar and Venom's Bite. Okay, very simple.

Speaker 1:

So moving on to the big one marksman hunter. So new ability harrier's cry. Okay, your eagle descends from the sky with a screech. Okay, giving the signal to attack. This is basically just heroism. Okay, it is just heroism. It means that you won't have a pet, but you get heroism. Okay, it is just heroism. It means that you won't have a pet, but you get heroism as a marksmanship hunter.

Speaker 1:

Very simple new passive manhunter damaging a player with aim shot applies grievous injury, reducing the healing rate they receive by 25. Great, it is a passive mortal strike. We love that. From a pvp standpoint. We really need more mortal strikes. Amazing new passive eyes in the sky gain the aid of a spotting eagle damaging an enemy with an ability empowered by precise shots. As a 30 chance to cause your spotting eagle to mark your target enemies marked by your spotting eagle take 10 increased damage from your aim shot replaces cool pet and all associated pet abilities. Okay, this will probably be taking quite a lot. So, um, this goes back to the royal sacrifice. So when you have royal sacrifice on a target as an mm hunter, you will not be able to get this spotted eagle. Uh, buff on, pay on people. But 10 increased damage at a 30 like proc chance is really good. That's really good. It's going to be up like most of the time. That's kind of crazy.

Speaker 1:

A new talent aspect of the hydra aim shot, rapid fire and arcane shot now hit a secondary target for 40 of their damage. Okay, I kind of like it, but 40 of their damage is kind of underwhelming, I'm not gonna lie. But it's good for cleave. Good for cleave, um. New talent improves spotter's mark. Um, spotter's mark damage bonus is increased by 20%. Okay, so what does that mean? Does that mean that it is increased up to 30%? So you have 10% baseline and then it goes up to 30%, or, more likely, it's going to be 10% and then you increase it by 20% from there, which will be 2%. Yeah, so it'll be 12% damage taken increased from the target rather than just 10. That's a more likely story. But still, 2% damage, not bad.

Speaker 1:

New talent Obsidian-tipped ammunition. The damage of auto-shot is increased by 25% and its critical strike chance is increased by 15%. Okay, not a lot of your damage comes from auto-shot, so I'm not too sure about that. Damaging, oh, shrapnel shot, damaging an enemy with explosive shot increases the damage they receive from the next arcane shot or multi-shot by 30%. Not going to lie, seems kind of shit.

Speaker 1:

New talent magnetic gunpowder consuming precise shots reduce the cooldown of explosive shot by two seconds. Consuming, lock and load. Reduce the cooldown of explosive shot by eight seconds. Okay, maybe a explosive shot build in the works for mm hunters potentially. Um, new talent precise detonation casting explosive shot grants streamline when aim shot damages a target affected by your explosive shot. Explosive shot instantly explodes, dealing 25 increased damage. Yeah, there's definitely going to be a uh build for all of this, isn't there?

Speaker 1:

New talent on target consuming spotter's mark grants four percent increased haste for 10 seconds. Stacks up to four times 16 haste could be crazy. Um, multiple instances can be overlapped. Okay, choice node with obsidian tipped ammunition. This one is taken all the time. You do never. You never take the auto shot damage straight up. You never take that. This is so much better, I think. Um, yeah, I just think it is new talent.

Speaker 1:

Quick draw, lock and load now increase the damage of your aim shot by 15, always taken um target acquisition. Consuming spotter's mark reduces the cooldown of aimed shot by two seconds. Okay, very simple. Eagle's accuracy Spotter's mark aimed shot damage increased. Bonus is increased by five to 10%. Okay, not bad. New talent headshot Heal shot can now benefit from precise shots at 25% effectiveness Heal shot now consumes benefit from precise shots at 25% effectiveness. Heal shot now consumes what is precise shots? Hmm, what is precise shots? Because the damage increase from that could be kind of crazy.

Speaker 1:

New talent feathered frenzy. True shot sends your spotted eagle into a frenzy, instantly applying spotter's mark to the target During true shot. Your chance to apply spotter's mark to the target during true shot. Your chance to apply spotter's mark is increased by 50. So this is just going to be making true shot a bit more of a oh my god, I will just get one tapped. Completely kind of deal. Uh, new talent incendiary ammunition. Bullet storm now increase your critical strike damage by two percent and bullet storm now stacks up to five times more. Okay, bullet hell. Damage from multi-shot and volley reduces the cooldown of rapid fire by 0.25 seconds. Damage from aim shot reduce the cooldown of volley by 0.25 seconds. Not too bad. But like aim shot, reducing it by 0.25 seconds, you're casting a 1.5 second cast or a two second cast to get 0.25 seconds off of your volley. I'm not too sure about that. That seems a bit troll. I'm not going to lie. Yeah, that seems troll.

Speaker 1:

Improved streamline Streamlines cast cast time, reduced effectiveness or reduced effect is increased to 30%. This is on a choice node with focused aim and New Talent. Windrunner Quiver Precise shots can now stack up to two times and its damage bonus is reduced to 90%. Casting aim shot has a 50% chance to grant an additional stack of precise shots. Okay, um, notes, here are precise shots. Stacking behavior has been updated. The damage bonus of precise shots now stacks, and all stacks are consumed when arcane, short or multi-shot cast.

Speaker 1:

Okay, so they're looking at, just doing I don't know, they want to weave multiple things into mm, but at the same time, all you're doing is making it a kind of glass cannon again. It has to be able to cast them aim shots in order to do damage in pvp anyway. Um, I don't know, I really don't know. This is a tough one to kind of judge if they are good or not, in my honest opinion. Um, yeah, I don't know, it could be tough. Let's carry on. So another new talent, and they have literally overhauled hunter to the extreme here. It's absolutely insane. But new talent eagles accuracy spotter's market damage bonus is increased by five to ten percent.

Speaker 1:

Simple, uh, new talent cunning. Your spotting eagle gains the cunning specialization, granting you master's call and pathfinding. Um, this is going to be taken. This is straight up going to be taken very easy. Um, it's on a choice node with this. So tenacious, it will gain the tenacious specialization which gives you uh, air, superiority and endurance training. Very simple, I think you take cunning most of the time, though, I think you do. And new talent Onaran wins when your eagle applies spotter's mark. It has a 25% chance to apply spotter's mark up to three additional targets. Very good, oh no.

Speaker 1:

New talent, double Tap. For those who remember, double Tap was insane at some points throughout wales history. So let's see um, casting true shot grants double tap. Oh, causing your next aim shot to fire again at 100 power or your rapid fire to fire 100 additional shots during its channel. This talent's effectiveness is reduced by 50 in pvp combat. Oh no, oh no. Okay, for those who don't know, double tap was taken out of the game back in dragonfly and the reason for this was essentially the hunter would pop true shot, pop double tap, press aim shot and it would just flat line you. Okay, that's the reason. That was it. That was truly it. Um, 50 reduced effectiveness and pvp is good, but it needs to be more like 25 in my honest opinion. We'll see how the numbers come through. But yeah, bad memories are double-tapped, not going to lie.

Speaker 1:

New talent Killer Mark Spotter's Mark now additionally increases the critical strike chance of Aim Shot by 15%. You'll probably take this. You'll probably always take this New talent Dead Eye Kill Shot now has two charges and it's cooldown reduced by two seconds. You will take this for sure. Yeah, you will definitely take that. That is crazy.

Speaker 1:

Streamline has been updated. Rapid fire's damage is increased by 15. Passing rapid fire grants streamline, and streamline is your next. Aim shot is reduced or has a 20 chance or 20 reduced cast time and stacks up to two times. So what you can do is rapid fire, get a rapid fire true shot which will give you double tap. Get super fast aim shots in and just blast the target and they're gone. You could do that.

Speaker 1:

Precise shot has been renamed to precise shots. Really, it just added an s. Okay, aim shot causes your next arcane shot and multi-shot to deal 100 increased damage. Very simple, um. Focused aim has been updated. Precise shots reduce the cooldown of aim shot by 0.75 seconds. Very simple.

Speaker 1:

True shot has been redesigned. Okay, your critical strike chance by 10 percent and critical strike damage by 15 for 15 seconds. Oh, increases, sorry, um, so not bad. Reduce the cooldown of aim shot and rapid fire by 60. That's crazy. Razor fragments has been updated as well now only triggers when death blow is gained okay, very simple. Uh calling thements has been updated as well Now only triggers when Deathblow is gained Okay, very simple. Cooling the shots has been updated. Consuming Spotter's Mark reduced the cooldown of True Shot by 2 seconds.

Speaker 1:

I never like having cooldowns that have stuff that reduce their cooldown. I'm not going to lie, I really don't like it. That's why I hate Outlaw Rogues. They have Vanish every two seconds. And stuff Unearing Vision has been updated. True Shot can now increase your critical strike chance by an additional 10% and increase your critical strike damage by an additional 20%. Oh my God, what the f? That's crazy. Critical strikes do 150% of the normal damage.

Speaker 1:

Okay, now I think that there are some numbers that are messing with this. In pvp, I'm pretty sure it was reduced back in dragonflight, to the best of my knowledge. Um, but an extra 20 percent like additional crit damage. That's kind of crazy. That's interesting. I'm not sure about that. Yeah, not sure about that. But some other main points here is aim shot damage increased by 20%. Can't wait to get one shot by double tap, volley damage increased by 100 percent. Nothing else too crazy, really. And all of these talents have been removed. So barrage, careful aim, chimera shot, crack shot, heavy ammo, hydra's bite, improved steady shot legacy of the windrunner uh, light ammo, lone wolf, multi-shot it is now automatically learned multi-shot, um pin cushion, um rapid fire, barrage readiness, serpent stalkers, trickery, steady focus, tactical reload, unerring vision and wailing arrow. I actually liked wailing arrow. That's a shame, and there is a few things to go over before we end. Um, I'll go over the survival changes real quick.

Speaker 1:

But for MM hunters, how do you guys feel about all of this? Because I'm not gonna lie, I like the choice of having a pet. I really do. I like the idea of it. But I know that a lot of hunters don't actually take pets in PVE content. This means that when they do have to press heroism, they have to dismiss their pet and all of that stuff, and it's not good fun. Maybe it was smart just to redesign them, give them the heroism that they should or always needed, but at the same time I don't know. The whole purpose of a hunter is to have a pet. No Like, am I going crazy with that I swear that it always is. But you know, I think in time we'll see. I think this gives it or lends it more to a I'm out on the hunt kind of sort of hunter, whereas, like the others are kind of send pet in and kill everything and yeah, do all that. And you know all that bollocks, um, yeah, I don't know, I really don't know. I don't like the addition of double tap. I really, really don't like the addition of double tap. Again, I'm so upset to see it back.

Speaker 1:

But let's go into survival quickly. There's only a few things left here. So, new talent cull the herd, kill shot. Increase the damage units received from your bleeds um by 30 for six seconds. Okay, new talent born to kill your choice, excuse me. Your chance to gain death blow is increased by five percent and the duration of cull the herd is increased by two seconds all the herd now. Additionally increased the damage taken from your kill shot by 25. That's really good, the kill shot part anyway. Everything else is kind of meh. Um, mercy or frenzy strikes has been updated now additionally causes flanking strike to deal 15 increased damage and increase your attack speed by 25 for 12 seconds. That's a huge buff um, merciless blows has been updated as well now additionally causes enemies damage by flanking strike to suffer heavy bleed damage.

Speaker 1:

I wonder what constitutes heavy bleed damage? Um, because this, with the like Cull the Herd where they take 30% increased like bleed damage, could be deadly. It really could. Alpha Predator now increases Kill Command's damage multiplicatively rather than additively I still can't say that word and Merciless Blows Butchery Bleed damage reduced by 50%. Okay, tactical Advantage now increased the damage of Butchery. Maybe that's to you know, balance it out. Flanking Strike and Butchery are now on a choice node. You'd always take Flanking Strike in PvP. Exposed Flank has been removed. Okay, so these are your survival changes. Not a lot is changing.

Speaker 1:

Mm Hunter is getting a massive look into, though, and I've seen so many bits and bobs about it. Some people like it, some people hate it. You know multiple different things. I think that it's got potential, but I hate that they're bringing back double tap. I would like to see more of a consistent damage basis from hunters or mm hunters. I don't like the burst style. Okay, now again, give one of the hunter, like specs, some burst, fine, I don't mind that. But when it is literally going to one tap, you or nothing, one tap or broke. It's not going to be fun. Well, to some people it isn't, and it's not going to be fun in arenas, in my honest opinion. Only time will tell with the marksmanship hunter stuff. But I think it's good that they're looking to rework classes. I genuinely do. I hope that they look at maybe Boomy a tiny bit and, you know, maybe throw us a little bone with full moon every now and again. I love a good full moon build that can one shot people. You know might be fun. But that is where I'll end it for this episode.

Speaker 1:

Thank you all very much for listening. Do check out all of the socials down below as well as the Etsy. Stuff is being put up there multiple times again. A Ashbringer has literally just been put up there ready for sale, all 3d printed. I'm really proud of it and I hope you guys at least like take a look. It's really cool and something I really do enjoy doing. But thank you all very much once again and go av Valor friend. Goodbye all. Thank you.